Have you tried using the UE4 lighting preset in 3Do to get a better idea of what it will look like? It not great but it might help if you haven't tried it already
Spent some time making those textures in Designer and now I am having texture streaming issues in UE4 not to mention my GPU overheating :/ I have no idea how to fix the weird noise everywhere.
Thanks for the tips! And I am going to do tiling textures using Quixel, this way I can export them to UE4 and create a Master Material then mask parts using the Material ID. I just hope this works out.
Go Go! Keep going! =) I've managed to get POM decals working on UE4. Check this thread: https://polycount.com/discussion/198544/blue-sun-tech-ancillary-maintenance-section-0-24-medium-poly-workflow-unreal#latest
I managed to fix it by changing a few values but now the subsar file is too heavy for my pc to export that I have to split them all up. For now Ill finish the trimsheet and then export everything back to UE4 for testing \o/