I managed to fix it by changing a few values but now the subsar file is too heavy for my pc to export that I have to split them all up. For now Ill finish the trimsheet and then export everything back to UE4 for testing \o/
Sorry for adding no updates, I didnt have much time to work on it lately. I started UVing in Max and I have been facing a lot of crashes and I only managed to UV one part by cutting it in half. I even tried Unfold3D and it crashed too much and was not able to run UVlayout either. I will continue to UV all of the models and…