I made some progress with the textures, I need to figure out how to the make the glass material for the lights and also juggle with this issue... launch application: C:/Program Files/Allegorithmic/Substance Designer 6/sbscooker.exe --input C:/Users/Kingslayer/Documents/Substance Designer/EVACorridor.sbs --includes…
If you re having issues with your rough masks not responding quite how you expect make sure you have srgb disabled on those textures. If you disable it set your sample type to linear color on the texture sample node (these will be set automatically if you drop in the texture to the node graph, but if you change the texture…
Hey. For your materials, what filetype are you using? I noticed that sometimes my textures in Unreal don't match when I have them set to 16/32 bit/ channel png's in photoshop. Setting it to 8bit (image>Mode) or using .tga usually solves this for me.
Being honest here... most of the materials in this scene are very very basic substance graph setups... I really advise you to drop the painter workflow and go with Designer... not because it's a massively beneficial program to learn but because this is the most basic of the basic materials you could be experimenting…