Small update again. I wanted to try if I can make one prop per day for one week. Here are the results. These are all different components that player can use to repair devices. Servo Component. Marmoset Viewer: https://www.artstation.com/artwork/vovVA Gyro Component. Marmoset…
I made this landing pod model. This is used to transport people from orbital stations to exoplanets. Supports max four people with small cargo. Marmoset viewers here: https://www.artstation.com/artwork/OWLVb
I made this little guy that will be one of the enemies. There will be few different types of these. It was pretty fun to rig and animate this even though I´m bad at it :) More shots and marmoset viewer can be found here: https://www.artstation.com/artwork/kK9lx model
@jimsvanberg Thanks! I´ve been modeling more items lately. First is a climbing axe that player can use to climb on a certain surfaces. Also it works as a melee weapon too. More better quality shots and Marmoset Viewer can be found here: https://www.artstation.com/artwork/EW1Rv I also modeled a geo scanner that is handy for…
I finished this rail gun that will be the main weapon. Player will be able to change different scopes and accessories. I came up with this concept few years ago so now I had a perfect opportunity to finish it :) You can look the Marmoset Viewer version in ArtStation: https://www.artstation.com/artwork/z4BED
@macoll Thanks! We will do our best! :) Small update again. I manage to finish the buggy. Our levels are pretty huge so its important to have transportation available. I already rigged it and its somehow driveable now but we need to make the VR controls next. Marmoset viewer file can be found…
Managed to finish this portable hydroponic gardening unit. Marmoset viewer version here: https://www.artstation.com/artwork/LWDdK It is capable of growing up to five different vegetation types at the same time. Built in liquid nutrition heating/cooling system with quad electric pump system makes it reliable solution for…
Small update. Character side of things has been eating a lot of my time lately but now I have more time to focus next tasks. One of the key elements in Planetrism is understanding environments. When player know more about weather, ground, air... it will help to make choices and survive. Thats why its important to have…
@DMacDraws Thanks! @smwyatt45 Thanks, textures are almost all done with Substance Designer so I didn´t do that much :) I´ve been very busy with this project. It feels like making VR games is 20% art and 80 optimizing :) I´ve been jumping between props, environment, lighting, blueprints.... Even made our terrain material to…