When you are talking about texture if you mean diffuse / rough map, it can be use on your high and low poly model. I mean if you want to do for exemple a hero Character for a full cg cinematic, You'll first create your model in Maya / zBrush, then you'll bring your mid-rez model in Mari ( enought to see where are stuff )…
Currently i am total noob on textures. I wanted to make sure that my pipeline is good and i can get result out of it. Plan was to create Sculpt (statue)and then build effect on to in in Houdini. I have used a bit Houdini before. What i have currently done is: sculpt in zbrush. When it is 100% done i will decimate it and…