I found the original article http://1ucasvb.tumblr.com/post/44666043888/easing-functions-are-an-immensely-useful-tool-for It's very mathy. I think it's meant more for UI animators. I roughly understand it similar to rhythmn notation in music. 4/4 for example means 4 beats per bar; 1/4th note per beat. In those graphs…
cool exercises. you might find this useful if you haven't seen it already http://polycount.com/discussion/comment/2385983/#Comment_2385983 I'm partial to physical 3,3 or 3,3/2 settles. it really depends on the amount of force you want to convey for the action. take the looking up action as example, a perky happy action…
So yeah i think i see some pattern here. The reference you use doesn't really work as a reference. I think you're misunderstanding the function of a reference, and learning that will help you immensely. Using reference is to analyse movement you're going to use. Let's use your example with the waving. You want to know how…
Hey hey, I recognize the email, you were in the GDC Anim Exchange stream yea? game anims are at 30fps, not 24. for the taunt, what is she doing? Blowing a kiss? a "you make me vomit" gesture? "F you" in sign language? A kind of arrogant invitation to stand at the spot closer to her? I think once you have a clear answer to…