8 hours a day during the week (work), When i work on a personnal project after work you can add from 1-6h a day to that but...way less often than I used to I must say :/ Aren't we a lil insane?
Currently I usually try to get a good 4-7 hours a night after my day job. 8pm - 3am is usually the schedule. There was a time where modeling was hard to keep up with but after some soul searching I found that it was all about my mindset. After that modeling became almost like a core part of my day. on weekends I crank out…
Once you enjoy doing something, it becomes a physical part of you. I love modeling. I want to create as much detail possible. Even 18 hours a day still feels extremely short to me, because when you stop, you feel like you were only 2/3rd's of the way to finishing something. And when you start the next day, you lose the…
then between 0 and 10 hours a day. depends on the project and the task privately not so much anymore, every now and then, not really measurable. more if i am in the mood, very often... not at all :)
Everyday basically, I always have a personal project of some sort going + modelling at work. It's very rare that I'll have a day of no modelling, it basically only happens if I'm out of country.
I think you shouldn't ignore the rest of the pipeline, a game artist should know efficient UV's, baking, texturing. Why not work on a game asset for 3 hours every day instead? You'll be better off.
2 hours per day in average and way more on the week-end. I don't know how people can have a full time job and model 6 or 8 hours after hours and have a partner or a family O.O that's insane.