Hi Guys, I have a short question: I prepare imported .fbx object for painting in Substance Painter, is there any difference, on what I put "Vertex paint modifier" - on "Editable Poly" or on "Editable Mesh"?
To be complete, there's a difference if you paint by face : In edit mesh you have access to all triangles (faces) while in edit poly you only have access to "polygons". If you apply a vertexpaint modifier to an editable mesh, and go to face mode, the mesh is diplayed triangulated, which isnt the case with edit poly. I…