your UVs usually sit in a space between 0 and 1 and are not bound to pixels, well they can be for compression reasons but thats a different story. So if you want to use a 4k texture you will need to tell your texturing tool. what do you mean by quick art?
Oh okay, I thought when you said the 512 and 1024 things you were talking about the UV box that goes from 0-1 Now I see that you mean that your texture can act as a scale for different texture resolutions by setting different tiling. ___________________ Quick art was just a reference to what JohnnyRaptor said about just…