answering a question regarding the LODs on the conifer trees and how to produce the billboard maps needed without speedtree: Hi Brian, The billboards have been rendered from the final tree with two cameras. We render albedo and alpha maps but when applied directly there will be a visual mismatch because of missing light /…
Hi, We do not have many dynamic lights in our scenes and as far as i know most racing games tend towards forward+ renderers because of this and the complex car surface materials. In contrast we use a deferred render approach. This is mainly because of the awesome feature of deferred decals which we use in our nature levels…