Hi all, i thought a while about what i could write regarding the engine. It is designed as an in-house tool and neither planned nor built for public use. Maybe we open it up one day. I don't know. I am a strong supporter of linux and open source myself. So here are just some features and techniques to give you a rough…
Hello Polycount, Thanks for the great feedback we have received so far! We are back again with a huge update. * first and foremost our Steam store page is now live https://store.steampowered.com/app/773840/DRAG/ * Early Access Trailer in case you would like to see the trailer at a decent resolution we also uploaded a 4k…
Allright i get, and your friend explaned it even indepth. Really interesting to read. Now the following question, if you would (and i say would) script the solvers and the look ats in the engine could you get it 100% perfect to as it is in 3dsmax? and if yes why wouldn't you do it through physics? @orontes Great…
Hello Polycount! We have changed our mind about the demo. DRAG has been confirmed for the upcoming Steam Game Festival - Summer EditionYou'll be able to play the Demo between June 9-14 Follow our Steam page so you don't miss it.
Also Wishlist if you haven't already. It really helps us a lot! I think that the demand for a…
Yes that's right. So how do you get all this into the engine together with real physically moved and steered wheels? The way it works is basically this: The whole suspension with the spring and all gets set up and animated in 3ds max. Nothing of this is exported directly to the engine. Instead the full travel way for…
Hello Polycount, Thanks again for your great feedback! We've been working our butts off lately. Sorry for not responding sooner, but we are back with a huge update. * in-engine recording and video capturing We started simple by just recording the screen with the usual software. This not only was very limited in terms of…
Hello Polycount, quite a long time but we are back again with what we hope is a decent progress on the game. * splat meshes We now have an entirely new system to paint ground foliage and rubble. So far we could either place objects individually in our scene or as a cluster. Clusters are a group of identical objects using…