PHASE 1: Write a script: Place a sphere at each vert. For each edge of the model, place a stick (extrude a circle along the edge). Chop off an amount from the end of each extruded stick so it intersects the spheres by 1 cm or 3/8 inch (this amount will have to be experimented with to find right amount). Do a boolean…
Handing someone a puzzle like this would be very very difficult to solve. A box filled with balls and sticks, the balls having somewhat random-looking holes, and the sticks being seemingly-random lengths. Even if you color coded them by height or something, it would be near impossible to piece together.
wow thanks for the advice. And yes I would like to produce a puzzle like that, but I don't want to give to much away. I've been trying to dive into this, but my experience with modelling programs does not go further then Solidworks atm. However Houdini and blender look promising. For now, getting the data, even if i have…
ok, so here's the basic data you have easy access to in a 3d app. You can also check all this by loading an obj file in a text editor. Vertex/Edge/Face ID: an index number assigned to each component. Vertex location: A XYZ value that defines each points location in space. Faces are constructed by listing the vertex IDs…