I guess the switching between a sheated weapon and one in the hands should be visible in an animation as it will be in third-person. The engine we use will be Unity. Do I need to animate the weapon in a different animation so it is visible or is a character animation of the person drawing the weapon enough?
Hello dear community of Polycount, I am struggling a bit with a recent project a friend and I want to start. I am planing to create a character in 3ds Max which I am also gonna rig afterwards. This character will have no clothes on as I want to make it possible to equip certain items like gloves, pants and robes in the…
Is it a 3rd-person char? What engine are you using? In UE you can use sockets for weapons. Or set it up in your 3D package by linking the weapons to the hand. It depends whether you want the weapon switchouts to be fully animated.
Hey there Gharex, since your model's clothes don't need to move realistically, I would suggest weighting your clothes' meshes to your character's skeleton using Skin Wrap. From there, you should be able to tweak the weights as much as needed for correct deformation, and then export your clothes independently of the…
Hey jabennett, thank you for your answer! So the only thing I need to do with the model of the gloves is to create them so they fit the size of the hand, paint weights on them so they do not deform and export them as a mesh? So I guess the engine will understand on which position the gloves need to be. Would you please…
Hey musashidan, thank you for your answer as well! I think I understand how it is done now, thanks to both of you. :) Could you tell me how I need to do the same thing with weapons? I read that they need an extra bone on the back or in the hand to be attached to it when the character wields them or has them sheathed on the…
You'll be skinning(or skin wrapping) the clothing items to the same skeleton as the character. Then you import the character[to engine] and choose the skeletal mesh on import. Then for every item that you import to engine you can choose the same skeleton as the character's.