@Chronicle Thanks bud!! I also think it did the trick! Of course it could be a lot better but I moved along to rig the character for now. Here are some animation previews: [spoiler] To avoid feel sliding, this is the speed for each animation: Walking 1.5 units per second Running 4 units/sec Sprinting 7 units/sec [/spoiler]
Starting a new character. I'm a bit rusty. Going for the anime style. I didn't want to overdo it, but it still looks quite anime, oh well. I'm a litte rusty, hadn't touch zbrush in more than a year I think. This will be low poly, fully animated with facial expressions rigged with bones. Never used sketchfab, but will try…
Great start! Strikes me as maybe more of a Disney-style than what I would typically associate with anime, do you have any references you are working towards?
Cool start. Anime characters tend to have pointier features, even when they have a little weight on them. I'd work on the chin, nose and jawline to reflect that a little more. Anime Eyes tend to be much larger as well and more angular. Even if this is a more Caucasian character, anime tends to show them with sharper points…
I think the eyes are great! pulled this from google as an example of how much anime eyes differ from each other. There is no blanket style to any one character feature.
This is the smoothed out version Feel free to download! model Will probably add a vest and gloves, and start retopoing. More clothing will be different meshes.