AO from an AO map will only appear in areas that are not directly lit. The intensity of the AO will depend on the position/angle/intensity of the lightsource vs the surface. Main issue with realtime AO (namely SSAO) is that it only generates AO according to the geometry in the lowpoly mesh. Meaning it cannot account for…
hi, I model a door and the selected part will have animation: so if I bake the AO there will be shadow showing in the door which means if the selected part removed it will show dark shadow in the door. so how usually handle the AO with the animation part ? do I move the animation part away from the door and let the static…
so you mean the cube object will act if I move near to the other cube? is that mean it should be ok if I bake everything including the animation part "the red objects"? or I don't bake the red part and I use realtime ao? now I am done with hi-poly and low poly. planning to bake in substance painter. my map will include…
"Meaning it cannot account for details in your texture. For example say you have a flat plane with a screw hole in it but the screw hole is a normal map detail, SSAO doesn't know the hole is there and so it generates the AO as if it were a flat plane with no hole in it." This is not true. It does take normalmaps into…