Well, I started out with Modo and now I am barely scratching Maya. I was wondering if there is some kind of specific rule when adding control edges in sub D modeling. I kept hearing that every modeling project is unique. Well, I wonder if that's just an opinion. On pinterest, there are some charts that explains how to add…
Best way to learn about sub-d is to do it. Pick a shape and model it. Look at learning material, but also actually make things. And share your progress for critique. http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling
When I first started Sub-D modeling I just jumped right into it. I didn't really wait on any skill level, because Sub-D is important to creating the high poly mesh. I mostly see it as an extension of regular modeling. I.e, maintain a good topology and distribute your polygons efficiently. For some rules, I recall you do…
This site is gold for beginners learning the complex topic of sub-D: http://probiner.x10.mx/forum/showthread.php?tid=4 It's a salvage thread of a lot of the posts on the dead and dearly missed site subdivisionmodeling.com It goes over everything you need to know to understand the rules/guidelines/recommendations/practices…