Hello, I recently got vertex colour shading working in my mobile engine as a cheap and easy alternative to lightmapping etc, especially for large outdoor areas. The only slight problem I've encountered is exporting the data from Max. The amount of vertex colours that are generated when baking vertex lighting data in max is…
Yep that's right, and you have to choose radiosity otherwise you only get shadows casted from other objects with light tracer, and no AO/self shadowing. And strangely it doesn't show up by default, you have to go back to the modify panel and the Vertex Paint panel pops up. You then have to click one of the top two buttons…