Hi @Inquisitive_Scholar It would benefit you to read up on texturing a bit more to understand the differences between bump and normal mapping, spec/gloss vs. metalness/roughness workflows etc. The wiki here is very useful: http://wiki.polycount.com/wiki/Texturing http://wiki.polycount.com/wiki/Texture_types
Top edges of the metal bands are yellow. Looks like your normal map is wider than the metal color. The grooves between the wood pieces are too shallow, making the wood look like it's painted on. To make a good normal map, make a high-resolution 3d model, and bake it down. We have info about the modeling and baking…