Reworked my block out proportions and playing with mood and lighting. I'm mocking up some quick materials. So far I have only mocked up the cobblestone. The rest are the built-in UE4 materials which I will be replacing shortly with my own materials. Next I will be replacing the BSP block out with LP geo and create more…
In addition to my previous post. Epic did a fantastic live stream 2 days ago on light maps in UE4 which covers all the topics I mentioned previously. Most engines work the same way in regards to processing meshes for light maps and you can use some of these concepts in another engine if not using UE4. Light map seams are…
An article I did on my Rome: Church of Sant'Ivo scene with 80 Level. Discussed a few concepts ranging from blockout, modular assembly, lighting, post process, composition and more. Original Article Here: Complex Modular Architecture Environment in UE4
Hello Everyone, I am currently working on a project focusing on modular modeling kit and leveling up my skill set in lighting, color and composition. The project is inspired by the baroque architecture of the Roman Church of Sant'Ivo. I will be posting WIP shots regularly. All feedback is welcome and encouraged. More…
Hi Larry, I have experience the same frustrating issue you have with seams appearing in your level. To help you better I have a couple questions. What engine are you using? Are you using baked lighting? If so, do you see these seams before or after you light bake? Seams are usually caused by a few things, your models are…
Hey all! As nothing is ever "done" to us artists I decided to come back to this project to enhance some lighting, color grading and composition techniques. Especially playing with some recently added features in UE4. - Added new models and materials and refined some existing ones - More refined lighting - New compositions…