@aquila Yes there are mainly two ways to do this use zremesher or a bit more complicated one that involves mayas transfer attributes. Also your jacket is really pointy like in the concept I feel like that only works for making a stylized character. If your planning to make something realistic keep in mind that cloth…
@Piemaster All the respect to you man sculpting clothes from scratch is very time consuming and hard haha. I'm still busy getting the hang of marvelous it's a pain in the ass getting things right sometimes. But I feel like you can get some very nice results if you're going to go for a realistic style. But ofc there will be…
@Sunray Thanks for the feedback :). Yeah I was wondering how the jacket could be so pointy, but yeah I want to go realistic so I'll make them hang more. Also yeah the pants (and all the wrinkles on his clothing) are still a wip, I'm just trying to get things started. I need to work with some ref material more I guess,…
Hey @Sunray Thanks for the feedback. I think you may be right about the head, I will try to correct that. With regards to the coat being tighter, I have made it as though the coat were tailor fitted, it seems I didn't get it quite right, I will probably cheat that correction when I pose him :wink: For the tubes on the…