swordslayer is correct your problem is logic. The one linked off CG society looks like it probably comes into it's own when you're dealing with hundreds of objects I decided I'd probably find this handy so I wrote it up for myself : the multi-sub material is automatically created by default - simply use the eyedropper to…
My object combining script is similar to poopipe's. There is a command for converting a selection into an array. --//Replace this... objs = #() for o in selection do ( append objs o ) --//With this... objs = getCurrentSelection()
So I have another, quick question. I’ve been trying to get a simple attach script to work. As far as I know this is the correct way to do it: -- This will attach all selected objects, and merge individual materials into multi/sub-object material. (whon't bring up the "Attach Options" dialogue)<br> function attachobj =<br>…