I’ve been working away at this script for some time now, but I’m still very much in the process of trying to learn MaxScript so trying to build a rather complex script at the same time is just a tad challenging. :P That being said completing this script will undoubtedly save me weeks or even months depending on the…
I will most definitely heed your warning, the only reason
I brought it up was because I’ve seen a few scripts that do not use the default
material merging method when attaching objects so I thought I’d be as clear as
possible. XD I really appreciate the help. I learn best by going
through other peoples code, however it…
The doc says autoSmoothThreshold is a property of the Editable Poly object, not the polyop.autoSmooth function. So keep this line in there: o.autoSmoothThreshold = tresh But I'm telling you, just use a Smooth modifier. So much less code. From this: -- This will apply the default 45° auto smooth to all selected objects fn…
swordslayer is correct your problem is logic. The one linked off CG society looks like it probably comes into it's own when you're dealing with hundreds of objects I decided I'd probably find this handy so I wrote it up for myself : the multi-sub material is automatically created by default - simply use the eyedropper to…