Continuing the model , sooner or later I will have to smooth the model. However, there are parts, which needs to be smoothed, and some which don't. I found that for static meshes it is better to use NURBS (is it NURBS, isn't it). Do I have to smooth whole model if I want only to smooth certain part (front lights on image…
I am aware of creasing edges, or using loops to do it. However, should I smooth whole model ? Just for this example, let's say I want top and side not to be smoothed , as there won't be any details. The rest of the mesh will be smoothed. How to achieve that only part of my model gets smoothed ?
NURBS - non uniform rational B-splines are spline based surfaces. NURMS(which I presume you mean) are - non uniform rational mesh smooth surfaces, or sub-divided surfaces derived from a base/low-poly mesh. Or are you talking about using polygonal smooth shading? Which is smoothing the vertex/surface angles to affect how…
I still think you should do some research on the basics of what NURMS modeling is. There are no options, really. You either sub-d the mesh, or not. When you say 'only a 1/3 of the model needs it', it doesn't really make any sense. It's hard to explain but sub-D modeling techniques like edgelooping/termination/routing…
Did you just attach the top front part ? It doesn't look like its merged, just attached. I tough you always have to merge everything into one. Okay, so bare with me in this part. I know I may be frustrating, but I want to get this straight. What is the best way to model the light part ? I created that shape using cut tool,…