That's a very, very long construction history, and most likely your issue. Edit>Delete By Type>History. What's going on behind the scenes with those, is that every new thing that you do gets passed through that whole node chain for processing. As a side note, I'm not 100% positive about this, but objects in maya should…
"Edits you make are live and re-editable, with history off,..." So when history is off, edits I make are live and re-editable... what does that mean? _______________________________________________________________________________ "The downside is that it isn't very "smart" at reading through the history, so you usually…
You can see the history nodes in full via the attribute editor, or a quick view in the channel box. The number of undos is set in the preferences in the Undo header. Construction history is a nice thing to have, but also a double-edged sword. Edits you make are live and re-editable, with history off, you can't continue to…