Hi there, first time making a thread here. If anybody wants to follow the progress in any other place feel free to check my Twitter and Tumblr: https://twitter.com/Wabbaboy http://wabbaboy.tumblr.com/ So, I'm a 3D artist living in Europe, I don't have professional experience but I worked in a couple of quite long student…
So I've been working on some more small props as well as structuring a bit more the environment. These are some props I made: This is a wooden sculpture of an owl. (is this very atrocious for an unwrap? It worked well enough for me) model This is an astronomic clock that exists in Prague, I'm using it as window. The real…
I can see the armchair thing, but I'm not sure how to describe it. It almost seems like it's too rough? The texture kind of reminds me of orange peel rather than what I assume would be older, worn leather. (I wouldn't expect those old wizardy types to be buying new furniture :D ) I think that your gold/brass/gilded…
Well crap, it's been over a month since the last post, too many good games came out recently. But I got some decent amount of progress to show nonetheless. This is how the scene is looking right now. Lately I've been fiddling with god rays, small windows and a blending system for the walls, which at the moment is…
Kind of big update. I decided to make a small short puzzle game with the content I'm creating in this project. But I'll spare you the details here at polycount, you can check my tumblr which link is in the first post for more info (not that there is a lot to know right now). This week I've been modelling something quite…
Still not dead, but after the last update I got a job (sadly not in the videogame industry) and I've been quite busy with that but it's a small freelance thing and will be over soon. Still I got a small update on the project, been working on few small props and a bit of in-engine stuff. This is the tutorial area, until the…
The thing with the armchair might be the last interaction I made over the normal map, which might be applied over the wrong places. Thanks for the feedback and yeah, I know the room just looks soulless but so far I've only used BSP (big blocks) to make the structure and just doesn't feel "natural" (by natural I mean…
I don't really get it. You mean that it looks tiny inside that room or that its texture looks odd for some reason? If you meant the environment, maybe is the perspective of the shot or could be that I haven't got the scale right, I'm constantly changing it and I feel like I should let it rest for a while and come back to…
good start, are you sticking with that brick material? i dont think it fits with what your trying to achieve and doesnt fit in with the references you posted. I think that your knight could do with a few more polys, the pauldrons are very low poly and you can see big straight lines with only 6 edges it looks like? good…