I am using 3ds max and I downloaded it for normal fbx in T pose. I literally stuck in 3ds max I need to prepare animations for my game and I never used 3ds max for animating but I know how to make animation in there , I rigged arms and I made my first animation there was no problem in 3ds max but when I export it to unity…
I want to animate the mixamo character but I can't becouse it's bones are not normal they are white and they look like to lines but normal bones are coloured and they have shape and these white bones don't pretend like normal bones when rotate one other one doesn't follow the one that I rotated. What can I do to animate…
Which software are you using? Which option did you download? It isn't a full rig, it's a skeletal hierarchy. It's what you would use for mocap/game engine import. There are scripts to convert the skeleton to an animation-friendly rig with controllers(Maya/Biped/Cat)
I rigged it with skin modifier but the same problem is there but this one took very little time and it gave little bit better look to it I think I can fix it now thank you for your help and the bug was becouse of the forearm it can't turn to right or left it can just go up an down so I over rotated hand to get my postition…
I finnaly fixed that if anyone else is having that problem stop using physique modifier use skin and do not use normal biped use cat parent object so you can make 3 segments in forearm it was the problem I had to have 3 bones instead of 1 bone in forearm and use solvers in skin modifiers it saves your 10 hours