Yes, I've deleted the history. I don't know if I'm dealing with clipping issues and if that's relating to the crashes. Right now I'm making tweaks to a boot I've made and I noticed that the inner boot polygons are close to the outer boot polygons. My old model high-res boot was around 700,000 polygons.
I'm using Maya as a means to clean up my UV maps and to group models in preparation for baking within Substance Painter. Every time I upload a high decimated mesh and attempt to save or export the mesh from Maya, I get the spinning wheel of doom on my Mac and it persists for over 10 minutes. When I saved, my project…