Hello guys! I'm new here! Im studying 3D animation in Belgium. And I need to model an interior room. I got it, but now I have to do the lights. There is no windows or any external lights on the scene, what do you guys recommand me to use with Arnold? I need like a medieval castle ambiance (see the screen right there…
Nah its for an animated short film. The story is the following in short : a Guy have to go through a hall to get the chest. But there are 3 traps on his way. I know the story is like a videogame. My teacher wants it more "realistic". Here's what i changed. I'm happy with the floor, but it has a lot of polys, and idk how…
Ok ill do it ! I have oe question left: My teacher doesnt stop saying that this looks too much like a videogame How can I change that? I dont have any idea left...
Hey! Thanks for your answers! So, I tested 2 different ways. One with only the torch lights, like yellow/orange, and one with these lights + some bright area lights to add some other colors! There you go the 2 pics: These are fake flames to have an idea, dont mind about the chest/rock texture, i have to change them!
Rendering an interior with a physical renderer(especially unbiased) that has a very weak light source is always going to be a challenge. It will depend on how big the room is and how many light sources there are. The renderer is pure brute-forcing the rays and it could take an eternity to clean up the noise. Material…
Wow thanks a lot for all this! What is the render time subdivision you're talking about? Im new to maya and the 3D so I still have a lot of words to learn! I want more a cartoony scene but well my teacher doesn't like it! Ill add some details and randomness so! Shouldn't be that hard to do! For the fire yes i planned to do…
Definitely looks a lot more realistic. Don't worry too much about the polycount as you're offline rendering and can make use of render-time subdivision. You could use a displacement map on the floor but sub-D geo will render faster. For added realism variation and apparent randomness are key. You need to add some 'chaos'.…