Here are some thoughts, from the perspective of a Vive user : First off, VR on the Vive is absolutely amazing. As in ... playing a good game on it is indeed virtual reality in the most literal sense of the word. Extremely accurate tracking, amazing sense of presence within the virtual space - it's that good. The low…
Why does it have to be exclusive - to use zbrush as an example because it's easy, why can't you as described in my previous post, seamlessly work between both a virtual screen (assuming 4k goggles) using wacom or indeed mouse, and then pull it out of the screen using vr controllers when you want to manipulate in 3d and…
@TeriyakiStyle : Well, I'd go as far as saying that the hardware is pretty damn excellent already, even at this early stage ! I personally have no problem playing games in VR for hours on end, and I have spent just as much time playing around in Tiltbrush and various creation apps so no problem there. Now that said UX…
@thomasp I agree regarding the VR controllers, but we don't have to 'full-retard' it and use them all the time of course. I think VR sculpting and VR painting will both play a big part in concept art, potentially as a tool for all creative roles to use to quickly demonstrate the vision for a scene or object without…