Hi all, Is there a way to tell ue4 to use a specific texture coordinate for a particular mask channel without duplicating the said texture in the material editor. Like plug in different texture coordinates to tile different mask channel in a texture sample?
Obscura, is there any chance you could pls make it possible to add an additional texture coordinate for the alpha channel? I did try to see if I could modify the function to do this but I got totally lost. Seriously, really grateful for the code and thanks for the help so far :). I have also be reading of mask texture…
Ok here you go: download: https://www.dropbox.com/sh/r1v5u4u803pv3os/AADO85nOgb5cgOEerYlzhC0Fa?dl=0 Just extract and put it in your content folder. Its exposed to the library so when you right click in the material editor and type in "CoordPerChannel" it should give you the material function node. On the left part of the…