The rigging options in Maya are overwhelming. While you can create incredible detailed rigs and tools, you can also rig simple stuff quite fast. Or use prebuilt rigs and human IK as oglu mentioned. Ask yourself what you need (humanoids, for which you find many prebuilt solutions, use of mocap data, unique creatures,…
that depends on your needs... if you need a fast rig go with the quick rig or use human Ik... if you need it even faster use the maximo rig from adobe and build your custom rig around it... if you like to learn rigging you have to learn scripting as well... all decent rigger have there own auto rigger... they build the rig…