that depends on your needs... if you need a fast rig go with the quick rig or use human Ik... if you need it even faster use the maximo rig from adobe and build your custom rig around it... if you like to learn rigging you have to learn scripting as well... all decent rigger have there own auto rigger... they build the rig…
The rigging options in Maya are overwhelming. While you can create incredible detailed rigs and tools, you can also rig simple stuff quite fast. Or use prebuilt rigs and human IK as oglu mentioned. Ask yourself what you need (humanoids, for which you find many prebuilt solutions, use of mocap data, unique creatures,…
Maya is by far the best suite for rigging. Yes you can get quick rigs from mixamo, but what makes maya the best is the flexibility you get with scrips you can make to your pipeline much more stream lined. I haven't used quick rig yet, but if you do tests with constraints and other tools, you'll soon learn to apply those…
This seems like a really general question, but I feel like I need to ask it now since a LOT of the tutorials I look up for it these days on youtube are impractical or have outdated workflows. I've also tried downloading premade rigs and trying to figure out how they tick but they just look endlessly complicated from the…