Yeah, for the most part it works pretty well, it's just in the node editor that things start making no sense. If anyone has figured out anything about how the node editor operates behind the scenes, let me know. I'm getting tired of adding nodes and having them appear at random on the other side of the map. Not sure what…
Ah right. The utility basically just automates the 'tokenize' command for this part. The tokenize script in maya basically looks for a "_" character, and then creates an array from each section of text in-between. So if you had a bunch of similar nodes called "left_foot_1_node" and you wanted to connect it to something…