I built this script to help rigging artists make multiple attribute connections at a time. Demo: https://vimeo.com/199397317 Script download:https://www.dropbox.com/sh/ila22a8mj5gmkab/AABO6J69RqX_LxMMfF0N1c6Ma?dl=0
Ah right. The utility basically just automates the 'tokenize' command for this part. The tokenize script in maya basically looks for a "_" character, and then creates an array from each section of text in-between. So if you had a bunch of similar nodes called "left_foot_1_node" and you wanted to connect it to something…
at 5:00 - 5:40, "token selector", sorry not offset. It sounds like the numbers you pick assist in making selections across rows in the way you want, but I don't get what's going on there.
Yeah, for the most part it works pretty well, it's just in the node editor that things start making no sense. If anyone has figured out anything about how the node editor operates behind the scenes, let me know. I'm getting tired of adding nodes and having them appear at random on the other side of the map. Not sure what…
Awesome! And I was just pondering over how maya determines selection order a few moments ago. I didn't follow your logic on choosing the offset with multiple selections?