I built this script to help rigging artists make multiple attribute connections at a time. Demo: https://vimeo.com/199397317 Script download:https://www.dropbox.com/sh/ila22a8mj5gmkab/AABO6J69RqX_LxMMfF0N1c6Ma?dl=0
Ah right. The utility basically just automates the 'tokenize' command for this part. The tokenize script in maya basically looks for a "_" character, and then creates an array from each section of text in-between. So if you had a bunch of similar nodes called "left_foot_1_node" and you wanted to connect it to something…