considering that your object is full metallic, except for the yellow paint, the diffuse is correct, the blue color will be store in the specular. If you want to export for PBR, I believe you need to change from Diffuse to Base Color on the channels (bottom right from your left image). edit: try choosing ue4 preset, or any…
hi there, When it comes to texturing, I've mainly been using Photoshop and Quixel but recently I decided to try out Substance Painter for a project. I'm now trying to export the textures (4K, V-Ray) currently having an issue where the diffuse doesn't export properly (shown in the image below), as in there is no blue: I've…