I'm the wrong person to ask about that level of realism. I'd imagine it would be easier to lay out the geometry first, then work on asymmetry second, since you'd already have a finished sculpt to snap to at any point. Not much sense in trying to wrangle assymetry while laying out the retopologized geometry and fighting…
For the old school method, how does that work with more realistic characters? Because when sculpting realism, the sculptors purposely use asymmetry on the face to make it more realistic. __________________________________ Actually now that I think about it...my model isnt perfectly symmetrical either... Would a…