every character (besides the slugs) is 3d and then rendered to sprites. Ori is no exception to this. Ori just has more fps than most of the other characters. The decision was simply based on Ressources, when you have no 2d animator but a few kickass 3d animators the decision to do stuff in 3d is pretty straight forward.…
Why didn't you go with higher framerate for all characters, since i guess you would have animated all of them at the same FPS anyway? Ressource reasons?
while we used 3d for the character, insgame everything but the waterplanr was 2d in Ori and the blind forest. Yes even the gigantic fucking owl that took the majority of the screen was just as spritsheet in the end
You might need to check what is sprites and what was 3d but these spring to mind. I believe they were partly 3d, so 2.5?... Ori and the blind forest Rayman Legends Also, just to be retro. I recall seeing R-Type Final (Ps2) when it was released. Blew my mind back then.