would love to see a visual tutorial of this workflow. I tried creases a while back in maya but I think the maya history stack got messy and it ended up being a pain in the ass. My workflow at the moment when working with wierd hardsurface shapes is to make a proxy model in zbrush of the hardsurface shapes then build…
"My workflow at the moment when working with wierd hardsurface shapes is to make a proxy model in zbrush of the hardsurface shapes then build around this in maya to get an approximate lowpoly then slowly subdivide those lowpoly models and add supporting edges to get the highpoly." so you use two apps , to get an…