Hi there. I'm very new when it comes to texture creation. I'd like to know how I create the Roughness/Glossiness map. The Normal Map seems to be a starting point, since it may contain small details. How do you create your roughness/glossiness? I could also think of a blank/white roughness map, since rocks for example have…
Hey, Once you understand what these maps do, you have 3 alternative: * Create them by hand = You can use built in Photoshop filters to simulate and create these maps. (This is really hard to do and may be inaccurate.) * Use software & plugins to generate a map from texture = Quixel or Substance, Some websites allow you to…
I do understand what a roughness/gloss map is. That's not the problem. I just wanted to know what the common workflow is to create them. About the "blank" roughness map: It was an example, because Rocks/ Stone have a high roughness and thus only few parts are grey-ish. It depends on the case of course.