First of all, I'm a loyal and hard core committed Blender user since I started 3D for the first time and I absolutely L-O-V-E it, so my opinions might be biased, I dont know. Funny enough, I've been working on two working conditions (a game development school and in a small animation & vfx company). In school we used Max,…
@FourtyNights , your post pretty much sums up how subjective theis subject will always be. As a long-time Max user (since R4) who's used it extensively in pretty much every aspect at some stage, from animation to simulation, from rigging to modeling, in games/vfx/illustration/film-making/mograph..... And I can honestly say…