@cfey coming along very nice dude! few things: the top of the window, there's a seam we can see through. all of the materials feel the same, they're quite flat looking at the moment. play with the roughness values and add some more interest to the materials. don't be afraid to use more polygons. for example, the orange…
This one looked like fun too, so I'm going to try and finish this next weekend if I can. I adjusted the mechanics so they make sense to me. I also have a pretty good idea of how and where I want to use repeated elements. It might mean I have a few extra polygons, but I think the savings in texture space will be worth it.
Hello @Babymagnum24, I think you should : * work more on the shape making it similar to the concept * The number of polygons ( The colored lines in the image represents useless geometry ). Now would be good for VFX , allowing subdivisions|Smoothing; For Real Time, you have to optimize the mesh by inserting information…
Hi @AlexPWX, thank you for the reply and bringing up points I can work on, it is greatly appreciated. I didn't realise I forgot to upload an image of the low poly wireframe that I baked the high detail shown onto, the shape is still slightly off but there are a lot less useless polygons. If there are any other issues you…
@Toku Originally I interpreted the concept the same way you did. Since the blue sheet was wrapped under the mattress I ended up thinking it must be a separate sheet that's not attached the the blue sheet. I think your room is coming along nicely though keep it up @NBerbatov I think yours is coming along nicely,keep working…