@Dev_Bennuii Thank you! @Saaamoth Thanks for the kind words. Since the release of Unity 5, the engine has improved immensely in terms of potential graphical power. And it seems that it will continue improving, with features such as Vulkan support and Mixed Lighting modes promised for the upcoming 5.6 version. I definitely…
@Raffles I have very little experience when it comes to mobile game development, but if i am to make a guess, i think it would be somewhat problematic - even for modern phones that have Metal API support. If i would have done an optimization pass with LOD's for everything, removed/tweaked down heavier post-process effects…
Nice work, so atmospheric! It's very fresh to see such an AAA targeted scene in Unity. I feel like the engine is underrated when it comes to graphic power.
That's ridiculously impressive for a scene put together in 24 hours. Since building my own mobile graphics engine, I've come to realise just how important post processing is. It's amazing how much it can pimp up an otherwise flat and boring scene. A couple of questions - do you have any idea what framerate this scene would…
@gsokol Thank you for the great feedback. I'll make sure to experiment a bit more with the color grading, toning down the orange color. My goal was to reach "Golden hour"-ish lighting, but i may have taken it too far. The straight path has been the thing I've received most criticism for, and it's on my top priority list…
Final renders: _____________________________________________________________________________________________ Hello everybody! "Road to Mount Ardrak" is an environment I've created in World Machine and Unity 5.5 (yes, Unity!) during the course of 24 hours. I've used a total of 14 assets for this environment, which I've…