I am a little bit confused by why/when to smooth for game models. If I want sharp edges on a cube that I am going to smooth I need to add edge loops close to the edges I want to stay sharp, right? The question to me is - do I want that all the time or even most of the time? Why not just "not smooth" it? Is the idea to do a…
@Eric, I'm going to change your name to Eric Chadwiki :) Coffeehouse, you are on the right track. It's common to have a subD working model, a high poly model, and a low poly unwrapped model. I think your confused by the term smooth. It does usually refer to subD (Max's TurboSmooth or Maya's Smooth Mesh Preview). And just…
Smoothing : http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Modeling for games is a fairly complex subject, but this might help: http://wiki.polycount.com/wiki/Normal_Map_Modeling Info about grabbing highpoly details: http://wiki.polycount.com/wiki/Texture_Baking