These are the maps you can use for a regular material: Some are greyed out because due to the shader used. Specular in UE4 is not specular as it appears in other engines/renderers. It only allows for non-colored specular between 0% and 0.8%, represented as a 0-1 range, with a default of 0.5 which is 4% reflection: The…
Hey guys, So Im learning UE4 and Im in the material editor and see all the slots to place materials in. The first thing I notice is the normal and specular map slots. ...Its also the last things I notice -So far Ive only been taught to use Vector node to make a parameter from 0-1 for the mettallic, specular and…