Hello everyone. I am working on Cloud from the final fantasy series. My main aim is to start learning UE4 and try come up with some sort of workflow. Last week I bought a new gfx card so now I can run UE4 with good settings. So, for now I am going through the basic tutorials on UE4, if you have any good tutorials you can…
@Tomtegubbe Thanks. I will keep that in mind when sculpting in the future. -------------------------------------------------------------------- Only a small update. * Made the upper arms shorter. * New hair material. There are some problems with the hair flickering as the camera gets further away (textures needs padding?).…
Thanks for the tips. That was just to general shape of the hair so it has no layers. I was just eyeballing it. I am still stuck placing the cards, how do you approach it? * I projected the low poly on the highres mesh in zbrush now so I could get a cleaner bake. * Starting to learn rigging. I really want a rig like this…
Thanks Tomtegubbe. Its a normal map seam issue that I am still having from one of my previous post. I was trying out different texture baking software (xnormal, handplane and ZBrush) to see if it resolves the issue, but unfortunately it did not. I think using substance painter fixes the issue though because it uses a…
I had some technical stoppers with the rigging, so I am going to have to redo it. Some things I learnt though: * Model the limbs straight and fully extended for rigging purposes (IK). * UE4 uses z-up. * The body rig is more complex then the face/head, so make sure the joint hierarchy for the body is complete before working…
His hair looks a bit patchy, it doesn't appear to have much volume. Have you baked normals for the hair, maybe that will make it look better. The arms look much better now, nice work. :smile:
Heres a link of the alpha i am using (link). I am not using a normal map since it doesn't make sense as an input to the material. Are there too many strands per clump in my alpha map? Does anyone know if its better to have fewer, but thicker strands or lots of thin strands? Looking at some close up image of the stands of…
@JoshuaG Thanks for the critique. I will take a look at it once I have finished with the body. @TeriyakiStyle Thanks for sharing the video; it is always interesting to see other people's workflow for hair. hair and fur + instanced geometry I will give it a try when I start to work on the hair again. ----- I started working…