Hey guys, found a quick solution for this. I just uncheck "subdivide smooth modifier" in zbrush upon import. Hovewer, I expected somewhat sharper brushes, at this LOD. So the last two questions are: Why are my details, including cracks etc. so blurry ? And the second is, what is the standard number of polygons I should…
Hey there. 1. When cutting it up in max make sure you are not creating Ngon City. I can see in your hole a giant N-gon-boy. you can check by going into "selection" in the ribbon and the rightmost set of options in the ribbon lets you select polygons with <4 sides (mo den 4). in poly face mode it'll light up your model…