Going a little nuts trying to finish this before the monday deadline for the Artstation environment art challenge. More on my submission page Here. [2.55 MB image removed by moderator]
Hey Guys!! I made this project as 3d version of concept by Julie Capitaine ,and I did to practice PBR shaders using Marmoset Toolbag (https://www.artstation.com/artwork/LvzXR) and test too with offline render. The high poly was created on zbrush and low poly in 3dsMax and rendered on vray. all baked with Knald, textured on…
More sculpting refinement still left then finishing up in Substance Painter. She already is almost game-ready. Design and end texturing style inspired by SMITE/Paladins. My stuff link: kellyjohnson3dart.artstation.com
I finished up my ArtStation challenge! [additional images removed by moderator] https://youtu.be/eT7R6WTTOH4 Check out more on my thread here Or look at my submission on ArtStation here
Character i've been working on for the Artstation comp. Entry can be seen here: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/13352