[ 15 mb gif. nope nope nope nope nope. - mod ] Old wip here, I'll to make it lowpoly handpainted mobile like. Concept by Animot check out my sketchbook
Unreal engine water ripple shader for a personal project. Created without any textures, only with a custom node math. https://www.artstation.com/artwork/5lbqg
Hoi all , decided to make a Tribute Substance to one of my favorite game franchise of all time , Bioshock . The texture is fully procedural , don't hesitate if you want to see the nodes or if you have any questions .
I've been using substance designer to process and output maps from my texture capture experiments. The new multi angle to normal node works awesome. Checkout my thread for more detail http://polycount.com/discussion/167507/alexs-texture-scans
Hi everyone, here's my last personal project based on a concept of Alex Braun (check out his page: ig). Better resolution and other images on ArtStation.</code></p><p><code><img alt="" src="https://us.v-cdn.net/5021068/uploads/editor/or/vzwd2mpn47ea.jpg" title="Image:…