Widening my Substance Knowledge. This is a Texture Fanart to the newest World iof Warcraft Expansion. I tried to visualize a more cinematic look than their ingame equal textures
[UE4] Gryffindor Common Room Not done yet still polishing some assets and textures and adding vertex painting to some parts before the final cinematic ! [This post has been moderated to reduce download time, please read the OP sticky]
Hi guys, here is the last character that i worked on in my free time. It is not real time - it was rendered in vray. I wanted to make a character that could fit into a game cinematic. If you are interested in more pictures and some wip's chceck out my artstation - https://www.artstation.com/artwork/NPRwD
Here's an industrial environment I just finished working on for my final project at Uni. Progress images can be seen on my thread here: http://polycount.com/discussion/187386/wip-industrial-neighbourhood-final-major-project#latest Final renders here: https://www.artstation.com/artwork/3gE5J Cinematic showcase…